class Particle { PVector loc; PVector vel; int rad; boolean visited; int justCollided; Particle(PVector l, PVector v, int r) { loc = l.get(); vel = v.get(); rad = r; visited = false; justCollided = 0; } void render() { // Set color if(justCollided > 0) fill(255,0,0); else fill(175); // Draw particle ellipse(loc.x,loc.y,2*rad,2*rad); } }