“Digitalis: An Introduction to DEcomp” Progress Reports


“Digitalis: An Introduction to DEcomp”¬†will premiere at the ITP Spring Show on May 9, 2010 @ 2PM.

In the meantime, you can follow the project’s progress below:

May 1: Rendering is complete. Editing and sound mixing are underway.

April 25: With the final shot now rendering, I am moving to the editing and sound mixing portion of the project. By my estimate, the total render time of this project will be approx. 11,231.4 minutes or 187.19 hours or 7.79 days. Clearly I’m gonna need more computing power on my next project, so I’m planning to build a render node or two over the summer. Exact specs on this machine will be posted sometime over the summer.

April 25, 12:22AM: Final shot enters render pipeline. Shot 09 – stereo, 808 frames, approx. 3.64 minutes per frame x 2 eyes, approx. 98.03 hours total render time. Includes physics simulation.

April 24, 12:30AM: Putting the finishing touches on the final shot. Should be rendering shortly.

April 19, 2010 @ 1:30PM: Third shot enters render pipeline. Shot 07 – mono, 200 frames, approx. 4 minutes per frame, approx. 13.33 hours total render time. Includes physics simulation.

April 12, 2010 @ 10:17PM: 985,568 triangles running in DEcomp.

April 12, 2010 @ 3:15PM: Preparing third shot.

April 12, 2010 @ 1:00AM: Second shot rendering complete. Shot 05 – stereo, 516 frames, approx. 3.4 minutes per frame x 2 eyes, approx. 58.48 hours total render time.

April 8, 2010: First shot complete. Preparing second shot.

April 7, 2010 @ 1:45AM: First shot enters final render pipeline. Shot 04 – mono, 315 frames, approx. 3.305 minutes per frame render, approx. 17.35 hours total render time.

DEcomp software and the narrative world of Digitalis have been in development for almost two years. In this time, much of the work has been pointed towards a feature-length film and a short, both of which will feature human actors and largely CG environments. In March 2010, I began work on “Digitalis: An Introduction to DEcomp,” which will be a short film (~2min 30sec) with no human actors and a completely CG set. This introductory short will present the first in-depth look into the world of Digitalis and DEcomp. It includes four shots with camera motion and three static shots plus three logo/titles/credits shots. Two of the animated shots are presented in mono and the other two are presented in stereo. On April 7, I began rendering the first final shot for this short. From here on, status reports will be listed above.

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